Saturday, June 26, 2021

Session 6 (6/26/21)

 The Trolls' Egg

The party was summoned to the Druid Grove by Arkus Woodsplitter who told them that rare albino lake trolls were being attacked by black scaled kobolds. He didn't know what drove them towards their cave, but that the albino trolls were an endangered species that must be protected. He also warned that they were fiercely stupid, and would likely also be aggressive towards the party. The kobolds wore a strange holy symbol which the party did not investigate. 

The party went and fought off the kobolds, leaving the cave to the trolls. Returning to the grove they had a divinatory smoking, and saw that the trolls were guarding a bronze dragon egg that would soon hatch into a wyrmling. Arkus told them that dragons are the source of magic and that too few are born. They did a great thing for the magical environment by saving the egg from the kobolds who would have likely destroyed it.

A Captivating Masterpiece

Faunra, a high level bard from the college of art, wishes to create a captivating masterpiece by studying the songs of a harpy, a bog nixie, and a siren. All of them have the ability to sing a captivating song, which is more powerful than the fascination bardic performance. She hopes by studying them she can create a more powerful song herself.

She asked the party to obtain an unharmed harpy, siren, and bog nixie. The party consulted the druids on how they might succeed- the druids suggested nets. 

They found that a nest of harpies has been bothersome on the Nation of Holly, and that Thrain Horsemaster knows an area of sea where sirens tend to attack his sailors, and they learned from the druids about a bog nixie in a swamp. They went there and found a large pond, large enough to hold a huge creature. They went in and were attacked by a huge frog, who began to swallow pending. Vesper had deafened herself and made herself immune to the nixie's captivating song. They defeated the frog, but the nixie hid herself and they were unable to locate her. The party retreated back to town to come up with a new plan. 

Thursday, June 10, 2021

Session 5 (6/4/21)

 Intro to the Fighter's Guild



The party was hired by Adam Oleander and his partner Steve to stop an inventor from the Artificer's Guild- Leonardo de Squiggle, from publishing his invention- a mouse trap device that would make early fighter's guild missions obsolete. 

The party attempted to discuss the invention with Leonardo, but he was very absent-minded and obsessed with inventing. They discovered that the Artificer's guild keeps him happy, fed, and taken care of, and in exchange they take his best inventions for themselves. Pending decided to take the invention, create his own blueprints for the device, and quickly go patent it himself to prevent the work from being readily available (without profiting the Fighter's Guild). 



Intro to the Mage's Guild

The party was hired by Sylvia, an elven diviner from the mage's guild, to help her associates complete a magic ritual. The ritual was one that the Church of Asmodeus would likely oppose, so they would run security. Baru Coin and Umbrealla Arachniz were running the ritual, which summoned Chilaxian contract devils in order to find loopholes and ways to break existing mage guild contracts.

The church tried to trick the party by sending an associate dressed as a Mage Guild member, but Pending had already asked about this specific scenario, and was not tricked. They were able to hold off the advance. The church wheeled up an invisible cannon, and managed to disrupt the ritual by breaking off part of the roof, but not demolishing it, so the ritual was able to be completed the next day. 

The Lyre off Liars


The party was hired by Lanliss Stringcoaxer who is building a collection of magical items created by the wild mage, Otis Illcrafter, known for creating magical items that did not serve their intended purpose- such as a potion of tongues that created an additional tongue, or the Rapier of Fencing which helped build fences. 

He was looking for the "Lyre of Liars" which was intended to assist with deceptions. The party went to a tomb where it was said to reside. There they found a recently abandoned camp. Inside, the tomb was mostly ransacked, and there was a tunnel leading to a natural cave. Inside the cave was a naked neried, who had her shawl stolen from her. They tracked down the thief, who was an undine gunslinger. He claims to have taken it because she tried to drown him, but as an undine he was able to survive. The party defeated him and returned the shawl. In return, the party gave the male members the ability to breathe water, and Vesper was crafter her own shawl, which did leave her vulnerable if the shawl was destroyed, but gave her the Unearthly Grace feature- adding charisma as a deflection bonus to AC. The party found the tomb of the paladin Chaucer, guarded by a golem, which they defeated. Upon finding the Lyre, they found it was an intelligent speaking item, not a Lyre OF Liars, but a Lyre OFF Liars, dedicated to destroying deceivers, and having powers to see through illusions and identify mistruths. They brought it back to Lanliss, who added it to the museum.